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     [PSP] Pro Online might become available for Phat models

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    Sylen7Nato
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    PostSubject: [PSP] Pro Online might become available for Phat models   Sun Aug 05, 2012 4:41 pm

    found this interesting...here is the link if you wanna look..
    [You must be registered and logged in to see this link.]


    Famous scene hacker Coldbird, one of the core developers of the Pro CFW, announced a few weeks ago on the prometheus forums that the “online” feature of Pro Online might become available to Phat (PSP 1000) models, after he discovered a new way to get 4MB extra ram available on the PSP.


    For those who don’t know yet, Pro Online (Prometheus) is a new version of the Pro Custom Firmware, that allows you to play online with PSP games that were initially only compatible with adhoc. This is similar to systems like XLink kai, but is completely integrated in the Firmware, and requires minimal setup on your Wifi router.

    Related read: Prometheus – Taking PSP Games online for free!
    Due to the amount of Ram required by the network modules for this feature to run, the “Online” feature of Pro online is available on PSP models that have 64MB of Ram, that is, all of them except the PSP 1000. By finding an additional 4MB, Coldbird hopes to load some of the required modules in a different location in order to let the PSP 1000 have all of its typical user-mode Ram available for the actual games. 4MB doesn’t sound like a lot in this day and age, but on the PSP 1000 we only have 24MB to play with, so that would be more than a 15% increase… As a matter of comparison, VHBL takes 50kB in Ram. 4MB is 80 times that.

    This discovery came a few days after Sony announced they will be closing their online PSP servers for Eye of Judgement, SOCOM: Fireteam Bravo 3, and Motorstorm Arctic Edge, which leaves PSP players with only unofficial alternate solutions such as Pro Online.

    There are limitations to this extra freed ram (which, for those of you who know a bit the PSP’s internals, is actually the volatile memory in partition 5), but hopefully the Pro team will make this thing happen.

    In addition, this might be good news for VHBL as well, as from my understanding all that is required can happen in user mode assuming the right syscalls are available. What this means is that we could have an additional 4MB available to VHBL exploits sometime soon, which could improve homebrew compatibility or performance here and there.

    Believe it or not, we (the HBL developers) thought about using this partition 5 a while ago, but ran into many issues doing so. The main issue with this piece of Ram is that it gets easily corrupted because it is not supposed to be used for the “long” term. Coldbird however told me he has solutions for that. We’ll see if we can apply his ideas to VHBL.

    Source: Coldbird on prometheus
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